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Alchemistry fission minecraft
Alchemistry fission minecraft







alchemistry fission minecraft

It's an All the Mods pack, so we're in that OP stuff, but cosmetics are always fun.Įchophonic fucked around with this message at 20:24 on Feb 22, 2022 The hat is a set of spinning runes around my head from M&A's armor. Blows Wizardry out of the water, more spell options, they actually do things you want them to do, and they look really neat.Īlso mixing and matching cosmetics is pretty cool. The spells are pretty solid, have fun effects, and the mobs and materials are cool. It's a vert interesting take on the kind of arcanist magic system Wizardry does. I can't get the ritual pouch to work, which has been a little annoying, but the overall vibe is really enjoyable. Mana and Alchemy is really cool, one of my new favorites once I got the hang of it. I kinda gave up on the to-do list after the dozenth sign. We're at the end of Astral Sorcery, ElementalCraft, Psi, Occultism, and Mana and Alchemy. Though, I will admit, it's very "are a bad enough dude to hit yourself in the dick with a hammer" sometime. However 1.7's old enough that it probably has some weirdness about updates per chunk causing extra slowdowns if you're talking something like GTNH. When you're standing around at home it probably doesn't matter much, but if you chunkload you can design your stuff such that only certain things get loaded to possibly reduce overall CPU usage on a server by leaving unnecessary things offline. I can’t remember, is it better for lag to spread your factory out over multiple chunks or to minimize chunks used? In other words, spread horizontally or vertically.Įveryone seems to say use more chunks/spread horizontally, i haven’t seen any actual technical explanation for this tho Give it a few hours and you have 10k bronze plates or whatever. It seems daunting at first, but before playing this pack, the closest I got to automation was a chest as an input buffer and then one machine feeding another, for like ore doubling directly to ingots.īarrel in to hopper in to machine received by hopper into another barrel. Then you just move stuff around with pipes, and you can start to get real fancy and have machines output to each other, and use robot arms or limited item filters or impulse hoppers to put stuff into machines and just keep broadening the chains so you're now producing more complex things and add level emitters and/or AE2 crafting cards to throttle item output. It's not that hard really, cause in order to build anything in this pack, you gotta do it by hand a couple times and you can start to see what you can have a simple machine do so you don't have to. But my second play through, I've really gotten a ton more passive autocrafting going.

alchemistry fission minecraft

I used to be really bad at automating poo poo too, but playin OF really got me into doing it, mostly properly now! I did an almost complete play through where I mostly had active autocrafting (mostly requesting poo poo through AE2) with some passive especially as I progressed. Meanwhile, I'm not smart enough to automate anything.









Alchemistry fission minecraft