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Move defender spawns slightly backwards during the second objective.Disabled Mason catapults until the siege ramps reach the walls to prevent early capture.Fixed an issue where the warbow could not resupply from the Mason cart.Increased last objective’s time by one minute.Increased last objective’s time by a minute.Decreased attacker’s spawn time from 10 to 8 seconds and increased the defender’s from 10 to 12 seconds during the last objective.Decreased attacker’s spawn time from 10 to 8 seconds and increased the defender’s from 10 to 12 seconds during the fourth objective.Decreased the amount of time needed to loot gold (1.5s from 2s).Decreased the amount of damage needed to burn the large central house during the first objective (800 > 300).Console – players no longer unintentionally spawn with blood on them.Fixed an issue where crouching while drawing your bow was faster than standing while drawing your bow.Fixed an issue where you could sprint while having your bow drawn.Fixed an issue where crossbows could be picked up anywhere (Scary!).Increased parry box height when looking up to allow elevated attacks be more defendable.Fixed an issue where a player’s arms would be able to be hit during active parry.Fixed an issue where spike barricades could be placed midair unintentionally in online mode.Fixed an issue where sprint attacks and tackles could be inputted out of a sideway dodge.Fixed an issue where dodge momentum could unintentionally be carried over into jumping by inputting a flourish during the dodge.Bolts and arrows no longer interrupt throwing windup.Throwing weapons interrupt while drawing a bow.Bows only interrupt during a bow’s drawing state.Increased bow draw state’s movement speed reduction from 25% to 30%.Warbow no longer combos while in recovery, matching it with the other ranged weapons.Bows/crossbows are no longer able to feint.Fixed an issue where arrows would be able to disarm shields on block if out of stamina.Arrows, bolts, and ballistas no longer cause parry break on low stamina.Arrows and bolts now deal less damage (30% damage reduction) against players who directly block them without a shield.Gameplay Changes to Archers, Bows, and Projectiles Adjusted windup and release speeds for the following weapons to improve readability and more in line similarly with other weapons:.Chop weapons now deal 10% bonus stamina damage.Blunt weapons now deal 25% bonus stamina damage.
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Based on the damage type, a weapon applies a stamina damage bonus to all classes
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Increased base stab windup from 0.275 to 0.3.Increased base stab windup from 0.25 to 0.275.Decreased special windup slightly from 1.0s to 0.9s.Increased overhead windup from 0.4 to 0.45.Increase combo time from 0.15 to 0.175 (Dane Axe now take longer to perform a three hit combo).Decreased overhead damage from 45 to 30.Made stab combo speed slower (previously 0.225, increased to 0.25s).Made slash combo speed slower (previously 0.225, increased to 0.25s).Made stab combo speed faster (previously 0.225, decreased to 0.2s).Made overhead combo speed faster (previously 0.225, decreased to 0.2s).Made slash combo speed faster (previously 0.225, decreased to 0.2s).
Chivalry 2 update update#
Chivalry 2 Update 1.15 Patch Notes | Chivalry 2 Update 2.4.2 Patch Notes | Chivalry 2 March 29 Update Patch Notes:
Chivalry 2 update full#
Torn Banner has released the Chivalry 2 update 1.15 patch today, and this one is for patch 2.4.2, which is for weapon balance changes and more! Check out the full Chivalry 2 March 29 update patch notes below.
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