
Only possible extreme mental break is fire starting spree +5 mood bonus for having an incendiary weapon equipped

They will occasionally start fires and will never extinguish them. 8 mood penalty for not having the best bedroom. NAME gets a mood loss if any colonist has a more impressive bedroom. 8/-8/-8/-6/-4 mood penalty for not having a bedroom of Slightly Impressive or better.įor NAME, it's degrading to have a less impressive bedroom than someone else.

S/He gets a mood loss if they don't get what they want. Loses the Artistic meditation focus type, if they had it. Pawn beauty of others does not change pawn's social opinion on that pawn Mood not affected by food quality, prefers raw food. 5 mood penalty for having a slightly impressive or better bedroom. +5 mood bonus for having an awful bedroom S/He never judges others by their appearance. S/He also dislikes fancy food and prefers to eat raw. S/He will become unhappy if s/he has a bedroom that's too impressive. NAME has forsaken physical comforts and enjoyments in favor of a simple, pure lifestyle. How a colonist perceives the walls that they call "home". Only possible minor mental break is food binge as long as there is food in storage can randomly change to such S/He gets hungry quickly, and if s/he is in a bad mood, s/he will often satisfy her/his-self by eating. 8 opinion of other colonists for each part installed on them, down to -40 Heavy mood penalty for having artificial body parts, starting at -10, going down to -35 To her/him, artificial body parts are unethical and disgusting. NAME believes the human body is limited for a reason. +8 opinion of other colonists for each part installed on them, up to +40 4 mood penalty for not having an artificial body part Mood bonus for having artificial body parts, from +4 up to +13 NAME often dreams of being enhanced by artificial body parts. NAME feels limited in POSSESSIVE feeble human body. S/He doesn't know why, S/He's just wired differently. 3 mood penalty for wearing any apparel, except headgear and utility items.įor NAME, there's something exciting about getting hurt. They can handle clothing, but will be happier without it. NAME enjoys the feeling of freedom that comes from being nude. +3 mood when indoors, +4 when underground S/He will never feel cooped up or get cabin fever, no matter how long s/he stays inside, and is not bothered by darkness. NAME has no need to experience the outdoors or light.

+16 mood bonus if awake during night (23:00 - 06:00) 10 mood penalty if awake during day (11:00 - 18:00) S/He doesn't get a mood penalty for being in the dark. S/He gets a mood bonus if awake at night and mood loss if awake during the day. a colonist cannot be both "ascetic", wanting a minimal bedroom, and "jealous" of those with better bedrooms). There are no relations or prohibitions between traits grouped together here unless noted (e.g. These traits are generalized into groups, organized roughly by topic but there are no such groupings laid out formally in the game.
