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Hearthstone spellhunter
Hearthstone spellhunter










Tracking (Core) is uncraftable and cannot be crafted or disenchanted. Two copies of golden Tracking (Core) are obtained for winning 100 games as hunter. Two copies of regular Tracking are obtained for raising hunter to level 4. Stay tuned for the rest of the interview (also featuring Lead Final Designer Dean Ayala) in the next couple of days, in which we discuss designing Shirvallah, Jan’alai the Dragonhawk, Hex Lord Malacrass, Gonk the Raptor, Surrender to Madness, Krag’wa and a whole lot more.Regular and golden Tracking are uncraftable and cannot be crafted or disenchanted. That's 100 percent what we're going to do." I think we'll just continue to experiment and do whatever's right for the expansion in question. I think there's no intention of saying, "That's the precedent. We did nine in a set, and then we did zero, and then we’ve done one a set for three sets. And also the real world has done some different stuff as well, where there's other versions of the Zul'jin Spell Hunter deck, the more mid-rangy hunter, where exactly does Zul'jin fit in the grand scheme of things? IGN: In terms of hero cards, is it your intention to do one per set? Or is that not locked in? Peter Whalen: I think we'll continue to experiment. So I think it's been fun to see the real world mirror our testing. And then - like in real life - we moved to the world where what if you just put Zul'jin in your deck and you put the good Hunter cards in, and sometimes it backfires and that's okay. Where the original things we did with it were, "What are the really extreme versions where you can do some crazy things if you've played all of the spells in your deck and then you play Zul'jin?" And then me moved into more - a lot like real life - value versions of it where we're just putting it in these Spell Hunter type decks, except we were cutting some of the face damage parts that could backfire in exchange for more Crushing Walls type stuff that was more enemy focused and would give you better Zul'jins. I think it actually mirrors our internal testing with it. IGN: Has it been interesting for you to watch how that card has been integrated into decks, and how they’ve changed over time? There are certain spells that you play that can backfire – like Kill Commanding your own face, and then there are other spells that weren't played before like Crushing Walls that suddenly found a home… Peter Whalen: Yeah.

hearthstone spellhunter

Let's let you keep your base Hunter hero power, but we'll tweak it a little bit." And so we just did, it's throw an axe and you get to do two damage to anything. And we wanted the hero power to go along with that to be pretty tame because that's a pretty extreme effect. And you don't have two copies in your deck. Now you have your hero card, it recasts all your spells, that's pretty cool, it's not a spell, so you don't run into this weird thing of your spell casting your other spell that casts all your spells. So we put that on Zul'jin and it just worked. And one of the problems with that minion was you couldn't put it in the Spell Hunter deck, because the Spell Hunter deck forced you to have no minions. And we had the legendary minion “ten mana: battlecry - cast all the spells you cast this game” already. So we pivoted to try this completely different version of a hero card, where most of the power is in the battlecry. That's not the most fun gameplay when everything's just about the hero power instead of the cards you put in your deck and how the rest of the game plays out. All of those were okay, but they were kind of in the space where once you played Zul'jin, the rest of the game was just about, "Does my hero power get up to enough damage to murder my opponent?" And that feels pretty bad. We tried a version where it scaled over time, so each time you used it, it got stronger. We tried a couple versions of that where it was just the next hero power usage got the bonus damage as you took hits. Also, because you were getting a weapon, you could kind of do it yourself, where you're making sure your hero got damaged. Dean's giving me a look - I don't think that ever made it to final design, because that was pretty extreme. So if you were Zul'jin, you were a Berserker, and if your opponent attacked you with seven Silver Hand Recruits, now your hero power is doing eight damage a turn.

hearthstone spellhunter hearthstone spellhunter

And whenever your hero took damage, the hero power would go up by one. And then his hero power was deal some number of damage, I think one damage, to any target of your choice. We tried a ton of things for him… One of his battlecries was draw a weapon from your deck because he was this Berserker.












Hearthstone spellhunter