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Most of the game is about making the player see what an annoying person she has become, the player can’t care about her personal story. The biggest problem with the ending is that Misfortune is such an utterly unlikable character by that point, that the player will have a hard time worrying about her or wanting her to succeed. Without saying what that reveal is, I will say it was also very predictable, and yet feels like the entire game was a bit of a pointless journey. The final conflict happens with almost no interaction, and then the big reveal happens. What’s worse though is the story completely goes off the rails in the third act, finally introducing who the narrator is as if someone saw the time and had to dash off the ending before leaving work for the day. It’s very clearly shown in the early parts of the game, and the attitudes and actions that both the fox and narrator make this beyond obvious. The twist finally arrives where the fox is actually the good guy, and the narrator is the villain isn’t a surprise at all. The final act of the story.Ī majority of the game spends its time following Misfortune as she chases down Benjamin, a fox hat the narrator constantly warns Misfortune about how evil he is. While the gameplay is standard, and the topics that Little Misfortune deals with is edgy, I feel like there’s one part of the game that holds the entire experience back. There is an alternate ending it amounts to a single additional scene and is really not a major change. A slightly different part of the story but not one that will change the ending of the game. The game promises these choices will change parts of the game, and as stated above that is a different story, but ultimately, that’s all most of the changes are. Where Little Misfortune mostly moves to the right, there are several choices and decisions that Little Misfortune has to make. This decision is just part of the ‘gameplay’. Of course, that’s just one possibility, the player can also let the dog go, and a different set of situations play out with the dog snatched by some giant birds. Misfortune then goes to tell the owner at a party, which turns out to just be the dog’s owner who has hung himself… because that’s what this game is. There’s a point where the player can play with a puppy who has a party hat on, and then suddenly a branch drops killing the puppy. Whether it be an underground strip club for hamsters or a drug operation run by rats that Misfortune stumbles on, I had to see more because every step of the way left me shocked that the game would reach for that depth. Yet there’s something that made me want to see what would come next in the game. The other possibility is the opening/demo was rewritten with her being more naive to interest new players, and the game takes her to a more negative space once the player has passed that initial section. This doesn’t feel like her character has changed, but rather that someone else was writing the dialogue or the author forgot the voice the character was supposed to have. While the opening of the game treats her as a very naive character, later on, she starts to swear often and yells at objects. However as the game goes on, Little Misfortune continues to explore darker themes and images, but the character of Misfortune also starts to become unlikable. At first, this seems ok, Misfortune clearly doesn’t understand what she’s saying and several comments feel like it’s made by a child who lacks a deeper understanding of the world. Granted much of Little Misfortune is attempting dark humor and it can work at points in the game, but it’s done by producing disturbing images or thoughts. Having Misfortune make a joke about her friend who treated a gun as a toy and made her parents “dead” just feels off. While the thought that the main character might die today will troublesome people, many of the topics the game brings up feel inappropriate or just awkward. She also will live up to her name causing a lot of trouble in her wake.īut really the core of Little Misfortune is an attempt by the developers to shock or rattle the audience. Much of Little Misfortune revolves around moving Misfortune to the right and looking or interacting with every object that appears on the screen. From there the player takes control of Misfortune on her adventure. It starts early when the narrator informs the player that the girl at the center of the story is “going to die today.” The girl, Misfortune hears the narrator somehow, but the narrator quickly handwaves it away and starts to directly talk to Misfortune.
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Little Misfortune is a game that is intended to shock the player.
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